Self-Improving Agents
Agents that continuously improve their capabilities through experience, feedback, and autonomous learning.
Self-Improvement Taxonomy
Self-Improvement
├── Learning from Experience
│ ├── Online Learning
│ ├── Few-Shot Adaptation
│ ├── Contextual Bandits
│ └── Meta-Learning
├── Feedback-Based Improvement
│ ├── RLHF (Reinforcement Learning from Human Feedback)
│ ├── RLAIF (RL from AI Feedback)
│ ├── DPO (Direct Preference Optimization)
│ └── Constitutional AI
├── Architecture Evolution
│ ├── Neural Architecture Search
│ ├── Prompt Optimization
│ ├── Tool/Workflow Discovery
│ └── Skill Acquisition
├── Verification & Safety
│ ├── Formal Verification
│ ├── Adversarial Training
│ ├── Interpretability
│ └── Alignment Monitoring
└── Multi-Agent Co-Evolution
├── Competitive Co-Evolution
├── Cooperative Co-Evolution
└── Ecosystem Dynamics
Learning from Experience
Online Learning
class OnlineLearningAgent:
def __init__(self, model: Model, optimizer: Optimizer):
self.model = model
self.optimizer = optimizer
self.experience_buffer = ExperienceBuffer(capacity=10000)
async def learn_from_interaction(self, interaction: Interaction):
# Store experience
self.experience_buffer.add(interaction)
# Periodic update
if len(self.experience_buffer) % self.update_frequency == 0:
await self.update_model()
async def update_model(self):
# Sample batch from buffer
batch = self.experience_buffer.sample(self.batch_size)
# Compute loss
loss = self.compute_loss(batch)
# Gradient step
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
# Log metrics
self.log_metrics(loss.item(), self.experience_buffer.size)
Few-Shot Adaptation
class FewShotAdapter:
def __init__(self, base_model: Model):
self.base_model = base_model
self.adapter_layers = AdapterLayers()
async def adapt(self, examples: list[Example]) -> AdaptedModel:
"""Fast adaptation using few examples"""
# Freeze base model
for param in self.base_model.parameters():
param.requires_grad = False
# Train only adapter layers
adapter_optimizer = Adam(self.adapter_layers.parameters(), lr=1e-3)
for epoch in range(self.adaptation_epochs):
for batch in self.create_batches(examples):
loss = self.compute_loss(batch)
adapter_optimizer.zero_grad()
loss.backward()
adapter_optimizer.step()
return AdaptedModel(self.base_model, self.adapter_layers)
Contextual Bandits for Tool Selection
class ContextualBanditToolSelector:
def __init__(self, n_arms: int, context_dim: int):
self.n_arms = n_arms
self.context_dim = context_dim
self.linucb = LinUCB(n_arms, context_dim)
async def select_tool(self, context: ToolContext) -> Tool:
# Extract features
features = self.extract_features(context)
# LinUCB selection
arm = self.linucb.select(features)
tool = self.arms[arm]
return tool
def update(self, context: ToolContext, tool: Tool, reward: float):
features = self.extract_features(context)
arm = self.tool_to_arm[tool]
self.linucb.update(arm, features, reward)
class LinUCB:
def __init__(self, n_arms: int, context_dim: int, alpha: float = 1.0):
self.n_arms = n_arms
self.alpha = alpha
self.A = [np.eye(context_dim) for _ in range(n_arms)]
self.b = [np.zeros(context_dim) for _ in range(n_arms)]
def select(self, features: np.ndarray) -> int:
scores = []
for arm in range(self.n_arms):
A_inv = np.linalg.inv(self.A[arm])
theta = A_inv @ self.b[arm]
score = theta @ features + self.alpha * np.sqrt(features @ A_inv @ features)
scores.append(score)
return np.argmax(scores)
def update(self, arm: int, features: np.ndarray, reward: float):
self.A[arm] += np.outer(features, features)
self.b[arm] += reward * features
Feedback-Based Improvement
RLHF (Reinforcement Learning from Human Feedback)
class RLHFTrainer:
def __init__(self, model: Model, reward_model: RewardModel):
self.model = model
self.reward_model = reward_model
self.optimizer = Adam(model.parameters(), lr=1e-6)
async def train_step(self, prompt: str, chosen: str, rejected: str):
# Compute log probabilities
chosen_logprob = self.model.logprob(prompt + chosen)
rejected_logprob = self.model.logprob(prompt + rejected)
# DPO Loss
loss = -F.logsigmoid(self.beta * (chosen_logprob - rejected_logprob))
# Gradient step
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
return loss.item()
class RewardModelTrainer:
def __init__(self, model: Model):
self.model = model
self.optimizer = Adam(model.parameters(), lr=1e-5)
async def train(self, preferences: list[PreferencePair]):
for pref in preferences:
chosen_logprob = self.model.logprob(pref.prompt + pref.chosen)
rejected_logprob = self.model.logprob(pref.prompt + pref.rejected)
# Bradley-Terry loss
loss = -F.logsigmoid(chosen_logprob - rejected_logprob)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
RLAIF (RL from AI Feedback)
class RLAIFTrainer:
def __init__(self, model: Model, critique_model: Model):
self.model = model
self.critique_model = critique_model
self.reward_model = RewardModel()
async def generate_critique(self, prompt: str, response: str) -> Critique:
"""Generate AI feedback on response"""
prompt = f"""
Critique this response for correctness, clarity, and safety.
Prompt: {prompt}
Response: {response}
Provide structured feedback.
"""
return await self.critique_model.generate(prompt)
async def generate_improvement(self, prompt: str, response: str, critique: Critique) -> str:
"""Generate improved response based on critique"""
prompt = f"""
Original: {response}
Critique: {critique}
Provide an improved response addressing the issues.
"""
return await self.model.generate(prompt)
async def train_step(self, prompt: str):
# Generate response
response = await self.model.generate(prompt)
# Get AI critique
critique = await self.generate_critique(prompt, response)
# Generate improvement
improved = await self.generate_improvement(prompt, response, critique)
# RL step with reward from reward model
reward = await self.reward_model.score(prompt, improved)
self.rl_step(prompt, improved, reward)
Constitutional AI
class ConstitutionalAI:
def __init__(self, model: Model, constitution: list[ConstitutionalPrinciple]):
self.model = model
self.constitution = constitution
self.critique_model = Model()
async def apply_constitution(self, prompt: str, response: str) -> str:
# 1. Critique against constitution
critiques = await asyncio.gather(*[
self.critique_against_principle(response, principle)
for principle in self.constitution
])
# 2. Generate revision
revision = await self.revise_response(prompt, response, critiques)
return revision
async def critique_against_principle(self, response: str, principle: ConstitutionalPrinciple) -> Critique:
prompt = f"""
Principle: {principle.text}
Response to evaluate: {response}
Does this response violate the principle? If so, explain how and suggest improvement.
"""
return await self.critique_model.generate(prompt)
async def revise_response(self, prompt: str, response: str, critiques: list[Critique]) -> str:
critique_text = "\n".join(f"- {c.issue}: {c.suggestion}" for c in critiques if c.violation)
prompt = f"""
Original prompt: {prompt}
Original response: {response}
Issues identified:
{critique_text}
Provide a revised response that addresses all issues.
"""
return await self.model.generate(prompt)
DPO (Direct Preference Optimization)
class DPOTrainer:
def __init__(self, model: Model, ref_model: Model, beta: float = 0.1):
self.model = model
self.ref_model = ref_model
self.beta = beta
self.optimizer = Adam(model.parameters(), lr=1e-6)
def dpo_loss(self, prompt: str, chosen: str, rejected: str) -> torch.Tensor:
# Log probs under policy model
policy_chosen = self.model.logprob(prompt + chosen)
policy_rejected = self.model.logprob(prompt + rejected)
# Log probs under reference model
ref_chosen = self.ref_model.logprob(prompt + chosen)
ref_rejected = self.ref_model.logprob(prompt + rejected)
# DPO loss
loss = -F.logsigmoid(
self.beta * ((policy_chosen - ref_chosen) - (policy_rejected - ref_rejected))
)
return loss
async def train_step(self, batch: list[PreferencePair]):
total_loss = 0
for pref in batch:
loss = self.dpo_loss(pref.prompt, pref.chosen, pref.rejected)
total_loss += loss
total_loss.backward()
self.optimizer.step()
self.optimizer.zero_grad()
Architecture Evolution
Neural Architecture Search (NAS)
class NeuralArchitectureSearch:
def __init__(self, search_space: SearchSpace, evaluator: Evaluator):
self.search_space = search_space
self.evaluator = evaluator
self.controller = Controller()
async def search(self, budget: int = 100) -> Architecture:
best_arch = None
best_score = -float('inf')
for i in range(budget):
# Sample architecture
arch = self.controller.sample()
# Evaluate
score = await self.evaluator.evaluate(arch)
# Update controller (REINFORCE)
reward = score
self.controller.update(arch, reward)
if score > best_score:
best_score = score
best_arch = arch
return best_arch
class ArchitectureController:
def __init__(self, search_space: SearchSpace):
self.policy_network = PolicyNetwork(search_space)
self.optimizer = Adam(self.policy_network.parameters(), lr=1e-3)
def sample(self) -> Architecture:
return self.policy_network.sample()
def update(self, arch: Architecture, reward: float):
logprob = self.policy_network.logprob(arch)
loss = -reward * logprob
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
Prompt Optimization
class PromptOptimizer:
def __init__(self, evaluator: Evaluator):
self.evaluator = evaluator
self.optimizer = PromptOptimizer()
async def optimize(self,
initial_prompt: str,
task: Task,
budget: int = 50) -> OptimizedPrompt:
"""Optimize prompt using evolutionary strategy"""
population = [self.mutate(initial_prompt) for _ in range(20)]
for generation in range(budget // 20):
# Evaluate population
scores = await asyncio.gather(*[
self.evaluate(prompt) for prompt in population
])
# Select top performers
elite = sorted(zip(population, scores), key=lambda x: x[1], reverse=True)[:5]
# Mutate and crossover
population = []
for _ in range(20):
if random.random() < 0.5:
# Crossover
p1, p2 = random.sample(elite, 2)
child = self.crossover(p1[0], p2[0])
else:
# Mutation
parent = random.choice(elite)[0]
child = self.mutate(parent)
population.append(child)
# Return best
best = max(population, key=lambda p: self.evaluate(p))
return OptimizedPrompt(prompt=best, score=self.evaluate(best))
def mutate(self, prompt: str) -> str:
mutations = [
lambda p: p + " Think step by step.",
lambda p: p + " Be concise.",
lambda p: p + " Format as JSON.",
lambda p: "Think step by step. " + p,
lambda p: p.replace("Write", "Generate"),
lambda p: p + " Be precise and accurate."
]
return random.choice(mutations)(prompt)
Tool/Workflow Discovery
class ToolDiscoveryAgent:
def __init__(self, tool_registry: ToolRegistry):
self.registry = tool_registry
self.usage_stats = ToolUsageTracker()
async def discover_workflows(self, tasks: list[Task]) -> list[Workflow]:
"""Discover common tool sequences from task execution"""
sequences = await self.extract_tool_sequences()
# Find frequent patterns
patterns = self.mine_patterns(sequences, min_support=0.1)
# Convert to workflows
workflows = []
for pattern in patterns:
workflow = await self.create_workflow(pattern)
workflows.append(workflow)
return workflows
async def recommend_tools(self, task: Task) -> list[Tool]:
"""Recommend tools based on task similarity"""
similar_tasks = await self.find_similar_tasks(task)
tool_usage = Counter()
for task in similar_tasks:
tools = await self.get_tools_used(task)
tool_usage.update(tools)
return [tool for tool, _ in tool_usage.most_common(5)]
Verification & Safety
Formal Verification
class FormalVerifier:
def __init__(self):
self.smt_solver = z3.Solver()
self.model_checker = ModelChecker()
async def verify_property(self, agent: Agent, property: SafetyProperty) -> VerificationResult:
# Translate agent to formal model
model = self.translate_to_model(agent)
# Encode property in SMT
constraints = self.encode_property(property)
# Check satisfiability
self.smt_solver.push()
self.smt_solver.add(constraints)
self.smt_solver.add(Not(property.formula))
result = self.smt_solver.check()
self.smt_solver.pop()
if result == unsat:
return VerificationResult(proven=True, proof=self.smt_solver.proof())
elif result == sat:
counterexample = self.smt_solver.model()
return VerificationResult(proven=False, counterexample=counterexample)
else:
return VerificationResult(proven=False, unknown=True)
async def verify_contract(self, agent: Agent, contract: Contract) -> ContractVerification:
"""Verify agent satisfies contract (pre/post conditions)"""
pre_condition = self.encode_precondition(contract.precondition)
post_condition = self.encode_postcondition(contract.postcondition)
agent_model = self.translate_agent(agent)
# Verify: pre ∧ agent → post
self.smt_solver.add(pre_condition)
self.smt_solver.add(agent_model)
self.smt_solver.add(Not(post_condition))
result = self.smt_solver.check()
return ContractVerification(proven=result == unsat)
Adversarial Training
class AdversarialTrainer:
def __init__(self, model: Model, attack_generator: AttackGenerator):
self.model = model
self.attacker = attack_generator
async def train_step(self, batch: Batch) -> float:
# Clean loss
clean_loss = self.model.loss(batch)
# Generate adversarial examples
adv_batch = await self.attacker.generate(batch)
adv_loss = self.model.loss(adv_batch)
# Combined loss
loss = clean_loss + adv_loss
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
return loss.item()
class AttackGenerator:
def __init__(self, model: Model, epsilon: float = 0.1):
self.model = model
self.epsilon = epsilon
async def generate(self, batch: Batch) -> Batch:
# PGD Attack
x = batch.inputs.requires_grad_(True)
y = batch.targets
for _ in range(10):
loss = self.model.loss(x, y)
grad = torch.autograd.grad(loss, x)[0]
x = x + self.epsilon * grad.sign()
x = torch.clamp(x, 0, 1)
return Batch(inputs=x.detach(), targets=batch.targets)
Interpretability
class InterpretabilityAnalyzer:
def __init__(self, model: Model):
self.model = model
self.attribution = AttributionMethod()
def attribute(self, input: str, output: str) -> AttributionMap:
"""Compute attribution of input tokens to output"""
return self.attribution.attribute(
model=self.model,
input=input,
target=output
)
def feature_importance(self, input: str) -> FeatureImportance:
"""SHAP values for input features"""
explainer = shap.Explainer(self.model)
shap_values = explainer(input)
return FeatureImportance(shap_values)
def attention_visualization(self, input: str) -> AttentionViz:
"""Visualize attention patterns"""
outputs = self.model(input, output_attentions=True)
return AttentionViz(attentions=outputs.attentions)
def counterfactual_explanation(self, input: str, target: str) -> Counterfactual:
"""Find minimal change to change prediction"""
return self.generate_counterfactual(input, target)
Multi-Agent Co-Evolution
Competitive Co-Evolution
class CompetitiveCoEvolution:
def __init__(self, population_size: int = 50):
self.population = [self.create_agent() for _ in range(population_size)]
self.fitness_evaluator = FitnessEvaluator()
async def evolve(self, generations: int):
for gen in range(generations):
# Evaluate fitness through competition
fitness = await self.evaluate_population()
# Selection
parents = self.select_parents(fitness)
# Crossover & Mutation
offspring = self.crossover_and_mutate(parents)
# Replace population
self.population = offspring
# Track progress
self.log_generation(gen, fitness)
async def evaluate_population(self) -> list[float]:
fitness = []
for agent in self.population:
# Compete against random opponents
opponents = random.sample(self.population, 5)
wins = 0
for opponent in opponents:
result = await self.competition(agent, opponent)
if result.winner == agent:
wins += 1
fitness.append(wins / len(opponents))
return fitness
Cooperative Co-Evolution
class CooperativeCoEvolution:
def __init__(self, subpopulations: dict[str, list[Agent]]):
self.subpopulations = subpopulations # role -> agents
self.fitness_evaluator = TeamFitnessEvaluator()
async def evolve(self, generations: int):
for gen in range(generations):
# Evaluate each subpopulation
for role, agents in self.subpopulations.items():
fitness = await self.evaluate_subpopulation(role, agents)
# Select, crossover, mutate
parents = self.select(agents, fitness)
offspring = self.crossover_and_mutate(parents)
self.subpopulations[role] = offspring
async def evaluate_subpopulation(self, role: str, agents: list[Agent]) -> list[float]:
fitness = []
for agent in agents:
# Form teams with best from other roles
team = self.form_team(agent)
fitness_score = await self.fitness_evaluator.evaluate(team)
fitness.append(fitness_score)
return fitness
Ecosystem Dynamics
class AgentEcosystem:
def __init__(self):
self.agents: list[Agent] = []
self.resources: dict[str, Resource] = {}
self.interactions: list[Interaction] = []
async def step(self):
# Agents act
for agent in self.agents:
action = await agent.act(self.resources)
self.interactions.append(Interaction(agent=agent, action=action))
# Resolve interactions
await self.resolve_interactions()
# Update resources
self.update_resources()
# Natural selection
await self.natural_selection()
async def natural_selection(self):
# Remove agents below fitness threshold
self.agents = [a for a in self.agents if a.fitness > self.threshold]
# Reproduction (with mutation)
offspring = []
for agent in self.agents:
if agent.fitness > self.reproduction_threshold:
child = agent.reproduce(mutation_rate=0.1)
offspring.append(child)
self.agents.extend(offspring)
# Resource replenishment
self.replenish_resources()
Safety in Self-Improvement
Alignment Preservation
class AlignmentPreserver:
def __init__(self, alignment_validator: AlignmentValidator):
self.validator = alignment_validator
self.checkpoints: list[Checkpoint] = []
async def verify_improvement(self,
original: Agent,
improved: Agent) -> ImprovementVerification:
# Check capability improvement
capability_gain = await self.measure_capability_gain(original, improved)
# Check alignment preservation
alignment_preserved = await self.validator.verify(improved)
# Check no reward hacking
no_reward_hacking = await self.check_reward_hacking(improved)
return ImprovementVerification(
capability_gain=capability_gain,
alignment_preserved=alignment_preserved,
no_reward_hacking=no_reward_hacking,
approved=alignment_preserved and no_reward_hacking
)
def checkpoint(self, agent: Agent):
self.checkpoints.append(Checkpoint(
agent_state=agent.get_state(),
timestamp=datetime.utcnow()
))
def rollback(self, checkpoint_id: int) -> Agent:
checkpoint = self.checkpoints[checkpoint_id]
return Agent.from_state(checkpoint.agent_state)
Interpretability Monitoring
class InterpretabilityMonitor:
def __init__(self, model: Model):
self.model = model
self.history: list[InterpretabilitySnapshot] = []
async def monitor(self, interval: int = 100):
while True:
await asyncio.sleep(interval)
snapshot = await self.capture_snapshot()
self.history.append(snapshot)
# Check for degradation
if len(self.history) > 10:
drift = self.detect_drift()
if drift > self.threshold:
await self.alert_drift(drift)
def detect_drift(self) -> float:
"""Detect semantic drift in model behavior"""
recent = self.history[-10:]
older = self.history[-20:-10]
# Compare feature attributions
recent_attrs = np.mean([s.feature_attributions for s in recent], axis=0)
older_attrs = np.mean([s.feature_attributions for s in older], axis=0)
return cosine_distance(recent_attrs, older_attrs)
Evaluation of Self-Improvement
Benchmarks
| Benchmark | Task | Metric |
|---|---|---|
| Self-Improve | Self-improvement on coding tasks | Pass rate improvement |
| AutoML Bench | Architecture search | Regret, search efficiency |
| Meta-RL | Meta-RL benchmarks | Adaptation speed |
| Constitutional AI | Constitutional AI benchmark | Alignment score |
| Self-Play | Self-play benchmarks | ELO rating |
Evaluation Framework
class SelfImprovementEvaluator:
def __init__(self):
self.benchmarks = {
"coding": CodingSelfImprovementBenchmark(),
"reasoning": ReasoningSelfImprovementBenchmark(),
"tool_use": ToolUseSelfImprovementBenchmark(),
"alignment": AlignmentBenchmark()
}
async def evaluate(self, agent: Agent) -> SelfImprovementReport:
results = {}
for name, benchmark in self.benchmarks.items():
results[name] = await benchmark.evaluate(agent)
return SelfImprovementReport(
results=results,
overall_score=self.compute_overall_score(results),
improvement_rate=self.compute_improvement_rate(agent)
)
Related Notes
- Research Directions — Research directions
- Neurosymbolic Integration — Neurosymbolic self-improvement
- Formal Verification — Verification for self-improvement
- Agent Computer Interface — ACI for self-improvement
- Agent Societies — Multi-agent co-evolution
- Agent Computer Interface — ACI for self-improvement
- Reasoning Models — Reasoning for self-improvement
- Mixture of Experts — MoE for self-improvement
- Reasoning Models — o1-style self-improvement
- Evaluation Frameworks — Evaluation frameworks
- Agent Benchmarks — Benchmarks
- Red Teaming — Safety testing
- Evaluation Frameworks — Evaluation frameworks
- Engineering Culture — Learning culture
- Supply Chain Security — Supply chain for self-improvement
Sources: "RLHF" (Ouyang et al.), "Constitutional AI" (Bai et al.), "DPO" (Rafailov et al.), "RLAIF" (Bai et al.), "Constitutional AI" (Bai et al.), "Self-Improving AI" (Schmidhuber), "Meta-Learning" (Finn et al.), "MAML" (Finn et al.), "RL^2" (Duan et al.), "PEER" (Schmidhuber), "Go-Explore" (Ecoffet et al.), "AlphaZero" (Silver et al.), "AlphaZero" (Silver et al.), "MuZero" (Schrittwieser et al.), "EfficientZero" (Ye et al.), "DreamerV3" (Hafner et al.), "EvoJAX" (Song et al.), "Neural Architecture Search" (Zoph & Le), "AutoML" (Hutter et al.), "NAS-Bench-101/201/301", "DARTS" (Liu et al.), "ProxylessNAS" (Cai et al.), "Once-for-All" (Cai et al.), "AutoML-Zero" (Real et al.), "Self-Improving AI" surveys, "AI Safety via Debate" (Irving et al.), "AI Safety via Market Making" (Irving et al.), "Recursive Reward Modeling" (Leike et al.), "Iterated Amplification" (Christiano et al.), "Debate" (Irving et al.), "Recursive Reward Modeling" (Leike et al.).