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Agent Definitions & Taxonomy

What is an agent? A precise taxonomy for the agentic era.


Definition

An AI Agent is a system that can perceive its environment, reason about goals, plan actions, and execute them autonomously to achieve objectives — with the ability to adapt based on feedback.

Minimal Viable Agent

class Agent:
    def __init__(self, model, tools, memory, planner):
        self.model = model          # LLM for reasoning
        self.tools = tools          # Action space
        self.memory = memory        # State persistence
        self.planner = planner      # Decision-making

    def run(self, goal):
        while not goal.achieved:
            obs = self.perceive()
            plan = self.planner.plan(goal, obs, self.memory)
            action = self.decide(plan)
            result = self.execute(action)
            self.memory.update(result)
            goal = self.evaluate(goal, result)

Autonomy Levels (Adapted from SAE J3016)

Level Name Description Human Role
L0 Tool Single function call, no memory Operator
L1 Chain Fixed sequence of calls Supervisor
L2 Router Chooses from fixed tools/paths Monitor
L3 Planner Generates multi-step plans, executes Approver
L4 Autonomous Agent Plans, executes, adapts, recovers from failure On-call
L5 Self-Improving Agent Modifies own code/tools/memory to improve Governor

Most production "agents" today are L2-L3. True L4+ remains research.


Agent Taxonomy

By Architecture

Type Structure Examples
Single-Agent One LLM + tools + memory ReAct, AutoGPT, coding assistants
Multi-Agent Multiple specialized agents AutoGen, CrewAI, MetaGPT
Hierarchical Manager → workers → sub-workers MetaGPT, AgentVerse
Swarm Peer-to-peer, emergent coordination OpenAI Swarm, AgentSwarm
Hybrid Neural + symbolic (neurosymbolic) Reflexion, ReWOO, ToT

By Interaction Model

Type Description
Chat/Conversational Turn-based, human-in-loop
Background/Async Long-running, event-driven
Streaming/Real-time Token-by-token, low latency
Batch/Offline Large-scale processing, eval

By Domain Specialization

Category Capabilities
Generalist Broad tools, open-ended goals
Specialist Domain tools, constrained ontology
Coding Repo understanding, edit, test, CI
Research Literature search, synthesis, experimentation
Data SQL, visualization, statistical analysis
Creative Writing, design, media generation
Embodied Robotics, desktop control, game playing

Core Capabilities (The "Agentic" Checklist)

Capability Implementation Maturity
Perception Multimodal input (text, image, audio, structured) High
Reasoning CoT, ToT, GoT, self-consistency, program-of-thought Medium-High
Planning Task decomposition, dependency graphs, replanning Medium
Tool Use Function calling, MCP, code execution, browser High
Memory Short-term (context), long-term (vector, KG, episodic) Medium
Learning In-context, few-shot, fine-tuning, RLAIF Low-Medium
Self-Correction Reflection, verification, debugging loops Medium
Collaboration A2A protocols, delegation, negotiation Low-Medium
Safety Guardrails, containment, interpretability Medium

Concept Distinction
LLM Static function: input → output; no memory, no tools
Chain Fixed DAG of LLM calls; no dynamic decisions
Workflow Deterministic orchestration; no LLM-driven branching
RAG Retrieval + generation; no planning, no tools
Agent Dynamic: perceives → reasons → acts → learns

Formal Models

POMDP Formulation

Agent as Partially Observable Markov Decision Process: - States (S): World states (hidden) - Observations (O): What agent perceives - Actions (A): Tool calls, utterances - Transition (T): S × A → S (environment dynamics) - Observation (Z): S × A → O (sensor model) - Reward (R): S × A → ℝ (goal satisfaction) - Policy (π): O* → A (agent's strategy)

Challenge: State space infinite; solved via LLM as approximate policy/value function.

Cognitive Architecture Map

Perception → Working Memory ←→ Long-term Memory
    ↓              ↓
Reasoning ←→ Planning → Action Selection → Execution
    ↓              ↓              ↓
Learning ←←←←←←←←←←←←←←←←←←←←←←←←←←←←←

Evaluation Dimensions

Dimension Metrics
Task Success Pass rate, completion %, quality score
Efficiency Steps, tokens, latency, cost per task
Robustness Failure recovery, edge case handling
Alignment Instruction following, safety, values
Generalization OOD tasks, new tools, novel environments
Interpretability Traceability, rationale quality


Sources: Russell & Norvig (AIMA), Wooldridge (Agent Theory), SAE J3016, Lilian Weng blog, LangChain/Autogen/CrewAI docs, ArXiv: "Generative Agents" (Park et al.), "ReAct" (Yao et al.), "AutoGPT" (Significant Gravitas), "MetaGPT" (Li et al.)

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